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VIDEO GAMES

RAIN WORLD

I love this game so much. It's a kind of open-world survival horror platformer with a whole-ass ecosystem.

Your goal as Slugcat is to try and gather food and reach shelter before insanely heavy, piercing rain begins to fall, flooding the landscape and killing anything that stays outside. It's brutally difficult, and at times can be very frustrating and even unfair. The thing is, this isn't a deterrent for me: You need a mindset very different to the one you'd need to play a lot of other games: Often, you will have to stay within one shelter for several cycles in order to raise your karma, then progress, rather than constantly trying to explore and locate new areas.

I've seen RW be described as a "Metroidvania"- While it may seem like one at first, It's far from one at all, with only two major upgrades in the entire game.

2017 Steam/Switch/PS4 8.8/10

CARRION

Carrion is this kind of reverse-horror game where you tear through a science complex as this squirming lump of biomass i call Caroline.

The game is divided into separate areas, each with a DNA module (Offensive or defensive upgrade to Caroline) and a containment unit containing a different, stackable upgrade.
Carrion is very graphically interesting- there's a lot of procedural animation, such as the way that Caroline moves around the levels uses these tendrils that shoot out and latch onto walls to propel itself. I enjoyed Carrion a lot, and it certainly didn't overstay its welcome. It felt like it was just the right length, and things were kept interesting throughout the whole game.
The combat is very tactical, and involves hiding inside air ducts and barging through doors to ambush unsuspecting soldiers, which fits the winding and nonlinear level design too.

2020
Steam/Switch/PS4/XBO 6.8/10

HOLLOW KNIGHT

Hollow knight is one of my favourite games, if not my favourite. The fact this was developed by like 4 people is fucking insane.

THE best metroidvania I have ever played, with really tight controls, very very well designed boss battles and enemies, I can only think of a few objective flaws within this game.

HK's environmental design is wonderful: Each area feels completely unique from one another, and each has its own reason and justification for existing.
Another amazing field of design is the characters- Most characters, enemies and bosses feel lively and unique, and the silly voice acting adds a lot.
The bosses in HK are also all amazing, with, I'd say, the exception of the Pantheon 5 final boss. That one is BS. The rest are all BRILLIANT though.

please play hollow knight

2017
Steam/Switch/PS4/XBO
9.3/10

GATO ROBOTO

description

2019
Steam/Switch/XBO 5.7/10

HALF-LIFE 2

description

2004
Steam/Xbox/PC/Android (lol)
7/10

PORTAL 2

description

2011
Steam/XB360/PS3
7/10

TV SHOWS


SERIAL EXPERIMENTS LAIN

lain desc

1998
Anime/Psychological/Sci-Fi 9/10

FLIGHT OF THE CONCHORDS

lain desc

2007-2009
Comedy 7/10

AZUMANGA DAIOH

its funny to see the funny girls do funny things

i personally think that yomi sucks and kaori doesnt

2002
Anime/Comedy WOAH

OTHER CONSUMABLE MEDIA

HOMESTUCK

i havent finished homestuck yet but its rather fucking dope so far

Homestuck.com
I AM AT PAGE:
2343/8123
2009-2016
Webcomic/pseudogame --/10

SERIAL EXPERIMENTS LAIN (PS1)

This is only really here because it didn't fit into the  >Video James< section of the page.
The Lain game is weird. It's not really a game, but more of a weird UI-based visual novel thing- The game consists of you searching through files on a heirarchal database-like system, piecing together a story by reading journal entries from Lain and Toukou (her therapist), watching short video clips, and reading excerpts of dialogue. I used Laingame.net to play the game, as disc copies are super rare:


...yeah. Anyway, pretty cool piece of whatever it is, play it if you get the chance

1998
pseudogame
I felt like this game wasn't really rateable in an objective way.